A 44 page article on Pathologic from a now-defunct Swedish video game magazine. There's a lot here... about the game, it's development, the history of Ice-Pick Lodge. A fantastic read all around.
An interview from DTF with the developers of Pathologic 2 regarding the sequel's development and commercial failure.
Another interview from DTF with Aleksandra “alphyna” Golubeva, one of the narrative designers for Pathologic, about how the game was written along with other meta talk.
A very detailed history of the development of Pathologic, beginning from the initial idea for Pathologic (2005) leading up to the intial release of Pathologic 2 and some of the events that followed.
An exploration of Pathologic (2005) and its deeply embedded themes of Utopia, mainly drawing comparisons to Thomas More's Utopia. The article is in Swedish, but reads fine if you run it through Google Translate.
Analysis of Pathologic 2's characters, themes of postcolonialism, and how it ties into the endings.
An article about how "the world of Pathologic has to be learned like a language" as well as the role of language within the game.
A piece about knowing our limits within the COVID-19 pandemic with many comparisons drawn to Artemy's journey in Pathologic 2.
A curated highlight reel of different articles and writings about Pathologic.